Solo in-progress project in Unity3D
A reinterpreting of a prior game that I made about memory loss, but hopefully this time, a deeper take on it. It’s about not having the thread that connects the moments in your life – inspired by patient HM.
You wonder around a desolate and foggy memory landscape. You can walk through fragments of remembered moments, but those moments won’t stitch themselves together into a life.
You start in an abstracted landscape – a procedurally generated landscape. You walk up to one of a number of bubbles spread out over the landscape and you enter a moment from your life.
This video shows one idea for the bubbles – glitchy, electric, deformed meshes.
A set of higher resolution screenshots of the outside and inside of the meshes:
Walking into a bubble would transition you to another space:
The foggy atmosphere hasn’t been added to the landscape yet, but below is an early prototype of a disorienting fog.